New this iteration of the series is the Tower of Lost Souls, a mode to accommodate solo play and a chance to earn customization loot by fighting battles in the context of ascending or descending a never-ending tower. Story mode is fairly quick, being a few rounds for each character Arcade mode is lengthier and more challenging. That was sadly lacking here, and I found the game less accessible for it.Īrcade and Story modes will be no surprise to players, being staples of this genre. I remember the first two games having modes to ease me into gameplay. My now-steroidal Kilik handled well enough, but settling into the game's dance of move and counter-move was awkward for me. I didn't find it very helpful in this iteration. So although not an expert at the game, I do have past experience. I'd put in a lot of time back with the original Soul Calibur on Dreamcast, and its sequel on Gamecube. After the novelty of using this installment's main licensed character-Darth Vader-I got down to business as Kilik. Playing the game wasn't as entertaining as character creation. That was good stuff! Customization definitely made me feel more invested in the game through my avatars. I had a lot of fun playing around with the character editor, making a Kilik-based Greek Hermes look-alike and a voluptuous female version of Voldo (minus the bondage gear). The game starts with basic items that can be purchased, and through playtime in the various modes, I earned more money with which to buy an increasingly available number of clothing and accessories. Too bad I can't use a bamboo purse as an in-game weapon.) (It just occurred to me that I should attempt a virtual Sophia Petrillo, in honor of Estelle Getty, who died this year. Being able to create personas of people relevant to me also had humor appeal. It made Soul Calibur IV something more than just another fighter. What kinds of virtual avatars and celebrities could I create? I liked the idea of making a playable character all my own, that I could use in the game. This user generated content really appealed to my inner artiste. I'd seen online the recreations of the Final Fantasy VII cast, and Dorothy vs. The update brings slightly evolved gameplay mechanics, new solo modes and online play along with its roster of familiar faces and a few new entrants, all ready to spar amidst a variety of realistically rendered locales.įrankly, I mostly wanted to try this game to experience the heavily promoted character customization. Nine years later and it's still around, now in its fourth incarnation. The Soul Calibur series is a weapons-based fighting game which originated on my beloved Dreamcast when the original game was released back in 1999. "Soul Calibur… IV." That familiar announcement leads into the opening screen for one of the lushest games I've played on the PlayStation 3. And Ivy is beginning to remind me of a drag queen. Kilik and Ivy are seriously bulked, in their respective fashions. WTF I miss the days of non-hulking characters. LOW Realizing that I'd rather be playing Soul Calibur I or II, where the characters flowed slightly faster (in my memory) and there were more interesting learning/adventure modes. Did I mention that Darth Vader is cool (PlayStation 3 only)? However, whoom-ing a lightsaber while playing as a menacing Darth Vader was a strangely satisfying experience. HIGH I'm not what you'd call a Star Wars fanboy, although I grew up with the series. The tale eternally retold… with more muscles, mammaries and licensed characters
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